Rules

Don't be a dick

I could go into more, but I think that pretty much covers it. If you're not sure if you're being a dick, or if someone is being a dick to you, take it up with management by emailing command (at) sfintel (dot) space

On advice of the recently acquired legal mind, henceforth referred to as XO, it is hereby noted that the above rule, while containing points not contrary to the necessity of the facilitation of the game is in need of expansion to fully outline the expectations, legalities and otherwise important matters which have been notarized below:

Table of Contents

Conduct

  1. Due to the content of the Sim and the nature of the plots, Players can not be under the age of 18.
  2. Do not use Player Characters or NPCs without the permission of their Player. Do not cause serious harm without the Player's consent.
  3. No behavior and/or conduct that could be construed as illegal in your country of residence will be tolerated. The Command Team and Sim take no responsibility for any such actions undertaken.
  4. Out of character communications need to be kept polite and respectful. No abuse, sexism, racism, or discrimination based upon sexual orientation, gender identity, cultural background, political values, or anything else will be tolerated.
  5. In case of dispute, the Command Team's word is final. Failure to comply with any of these rules may result in your removal and/or banning from the Sim and/or associated chat programs and social media.

Logging

  1. All players are expected to submit a minimum of one log every two week period. Logging requirements can be met with any of a player's characters. We always welcome people to exceed this amount if time, muse, and plot allow. If you are unable to meet this requirement, or if you are taking a leave of absence of any length, you need to let the command team know so that we can work around your absence or delay and avoid the plot being delayed for other players.
    To uphold this level of activity with joint logs, it typically requires contributions of at least a sentence or more three to four times a week or a day or two rapid fire tagging across the two week period. To be clear, this is not a statement of expected activity, we are simply trying to give an idea of the activity level typical of this sort of game for players who are coming from other RP systems.
  2. Content of logs should conform to the following standards:
    • Violence should be limited to where it is necessary by the plot, and avoid extending into gratuitous descriptions. For example, while it is understandable that your character may need to take a life in the course of duty, you do not need to explain in detail how your character disembowels their opponent.
    • Sexual content should be limited. We are a ship in a military-like organization, therefore sexual relationships are not the focus of our sim. This means, while you may pursue sexual relations with your crew mates and other characters that will cross your path during the course of the game, we do not need to read the full details. Hinting at it, fading to black, and use of metaphor are acceptable.
    • Language should be appropriate to context. While on duty, it is unprofessional to use profane words and thus unlikely you will do so very often. In other situations more casual, different people have different language standards. While we understand this, please consider how others may take your word choices before electing to use them in a log. You can also be creative in obscuring your more colorful metaphors by use of alien language, and other descriptive metaphor.
  3. All logs need to be titled in the following format: characters involved (does not need minor NPCs listed), and a descriptive "pretty" title. If the log is a critical plot log, adding PLOT to the beginning of the title is recommended. When posting a backlog (a log out of chronological sequence), please add BACKLOG to the beginning of the title. If splitting the log into multiple parts, please append Pt. # of # to the end of each title. Examples:
    • PLOT - Cmdr Waterhouse & LtCmdr Caine - "Who'll Survive If You And I Should Fall?"
    • Ens Peters - "All Around the Mulberry Bush"
    • Lt Zola & Rev Waterhouse - "We Extort, We Pilfer, We Filch And Sack"
    • PO3 duPont - "Shout! Shout! Let It All Out!" Pt II of IV
    • BACKLOG - Lt Oswin - "Our Time Will Never Come Again"
  4. All logs need to include signatures of the major contributing characters. You don't need a full signature for all characters you write in the log, just your primary character or the one you wrote the most with if not logging with your primary. You should also include a quick by-line for credit on other characters written. The signature format for your primary character is three lines with your character's formal title/rank and name, their position, and the ship/location they're based out of. NPC listing format is formal title/rank and name, then their position, each character separated with a semicolon. For example:
    • Commander Amelia Waterhouse
      Commanding Officer
      USS Joshua Norton
    • Empress Janicka Selok
      Empress of the Romulan Star Empire
      New Romulus, Yridian Home World
    • The following NPCs written by Amy: Rev. Noah Waterhouse, Pastafarian Minister; Michelangelo Waterhouse, Fuzzy Green Pain in the Ass
  5. Please sort characters in the title and signatures on the log in order of rank/importance.
  6. All logs are to be in English (the dialect is at the preference of the Player, such as American, British, or Canadian) and are expected to be checked for correct spelling, and a good faith effort needs to be made towards correct punctuations and grammar.
  7. For consistency, all logs should be written in past tense, and all joint logs need to be in third person. Personal logs may be in first person.
  8. For the purposes of the Sim, a quality log is defined as providing either plot development or character development for the characters involved in the log, and is written coherently and in line with the rules set out above.

Character

  1. No canon characters or direct relations to canon characters
  2. All new Player Characters will start at the rank of Ensign, promotions are at the discretion of the Command Team, and will follow a realistic time frame; more specifically, this is typically quality participation over the course of two years in character and at least six months out of character. Characters may have some experience between leaving the Academy and joining the USS Joshua Norton. Also keep in mind that no new Players will take department head positions upon initially joining, and as such only existing Players with experience in this Sim will take department head positions.
  3. Please remember, Starfleet is similar to the United States military and as such keep in mind, without special circumstances, your character will be at least 22 when they graduate Starfleet Academy. Please remember to age your character appropriately for whatever experience they have after graduation.
  4. All Player Characters aboard the ship will have gone through Intelligence training in addition to any other training which makes sense for the background of the character and the post they intend to fill.
  5. Similarly, all characters stationed aboard the USS Joshua Norton are specialist Intelligence Officers who have been thoroughly tested both psychologically and physiologically and therefore no traitors, double agents, or those of an unstable mind or body would be allowed onto the ship.
  6. Under no circumstances will your character have heard of, or be a part of, Section 31.
  7. Our sim canon does not recognize the fandom assumption that Marines exist within starfleet. The only canon organization that was similar was MACO and they were disbanded at the founding of the Federation. If you wish for your character to have experience and training of that nature, please reach out to the command team for assistance.
  8. When creating a character, please ensure to fill out as much detail as possible. For new applications, this will assist the Command Team in approving you to the Sim faster and prevents you being stuck in purgatory.
  9. The “Op Code Name” should be taken from Greek mythology and should not duplicate any already selected by a member of the crew. For existing names in use, and links to resources to assist in selecting yours, please visit our Operational Code Name list in the LCARS.
  10. The following species are not available for Player Characters under any circumstance:
    • Q
    • Founders
    • Borg
    • Species 8472
    • Kazon
    • Talaxians
    • Tholians
    • Breen
    • Horta
  11. The following species are only available as Player Characters with Command Team approval, due to either plot concerns, or the problematic nature they present:
    • Ocampa
    • Gorn
    • Jem'Hadar
    • Tribbles
    • Romulan
    • Reman
    • Vorta
    • El-Aurian
    • Joined Trill
    • Soft Canon, which is CBS/Paramount sanctioned non-TV/Movie medias such as books, games, and other materials.
    • Player created species may only be submitted by existing players in good standing, and require a detailed species entry in the ship LCARS before being allowed for PC or NPCs.

NPCs

  1. A player must be in good standing and demonstrate the ability to regularly exceed posting requirements before being granted an NPC to play.
  2. If a position that your personal NPC is occupying is desired by a new player for their player character, you will need to either transfer your personal NPC to a different position or discontinue playing them on the sim, if this player qualifies to join. If there is nowhere suitable for the NPC on the ship, a position may be available on the Erebus support base.
  3. A qualified player may be offered the chance to play a plot NPC by the command team. If the player becomes unable to continue playing this plot NPC for any reason, it may pass to someone else's control if necessary for the completion of the plot.
  4. Unless handed a plot NPC by the command team, rank of NPCs can not exceed highest achieved rank within the sim. If an NPC qualifies for promotion above existing PC, player has the option of changing NPC to PC in order to accept the promotion.
  5. Due to the small size of the ship's crew (32 officers including the command team), please do not create one off background NPCs aboard ship without getting command team approval. Anyone named as part of the crew must be included in the roster for reference, even if they're not going to be a personal NPC.

Misc

  1. Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan role play game is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is a non-commercial fan-run game intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures.
  2. All Players retain the copyright for their individual characters and writing, as far as they do not conflict with the rights of CBS Studios Inc., however, by joining the Player does hereby give permission for any materials used within the sim to be retained for future reference.
  3. All players are encouraged to submit a 'character will' to the command team, stating what should happen to their PCs and NPCs should the player leave the sim suddenly without notification. The recommended manner to submit the character will is create a text document in google drive and share it (read only) with the command team email: command@sfintel.space. In the event a player goes missing for a month without contact, the directions will be followed so far as they don't contradict established canon of the sim. In the event that a player has not submitted a will before going missing, Command Team will make a good faith effort to do something that is neither detrimental to the character, or irreversible should the player return — typically this would be a vague reassignment from the ship, but the solution may vary depending upon current plot. If the player is comfortable doing so, they can also include contact information such as a friend's email, social media account, etc, to allow the command team to reach out to make sure the player is okay in the event of their disappearance from the game.
  4. All rules are subject to change. The Command Team will make a good faith effort to notify the crew of any changes. Any changes made will come into effect upon their posting to this page. (https://sfintel.space/main/rules)

Last revised 2016-12-31